Factions are how you team up, claim land, and protect your base. Create one or join with an invite, invite friends, claim territory, and watch your power so enemies cannot raid you.
Live captures and ticket races show up on the events page when a run is active.
Quick start
- Create a faction with
/f create <name>or join one with/f join <name>. - Invite teammates with
/f invite <player>. - Claim land with
/f claimwhen you have enough power and money. - Set a home with
/f sethomeinside your claim. - Check status anytime with
/f whoor/f info.
Roles
| Role | Permissions |
|---|---|
| Leader | All officer actions, plus promote, demote, transfer leadership, rename, and disband |
| Officer | Invite and revoke invites, kick members, claim and unclaim, set or clear home, edit the announcement |
| Member | Faction chat, home travel, play inside faction land |
Leaders cannot leave without transferring leadership or disbanding first.
Membership
| Command | What it does |
|---|---|
/f create <name> | Create a new faction |
/f invite <player> | Invite a player |
/f revoke <player> | Cancel a pending invite |
/f join <name> | Accept an invite |
/f leave | Leave your faction (leaders must transfer first) |
/f kick <player> | Remove a member |
/f promote <player> | Promote to officer (leader only) |
/f demote <player> | Demote to member (leader only) |
/f leader <player> | Transfer leadership (leader only) |
/f disband | Delete the faction permanently (leader only) |
/f rename <name> | Rename the faction (leader only) |
Info and chat
| Command | What it does |
|---|---|
/f who [name] | Members, power, home, and tokens |
/f info [name] | Same as /f who (/f show also works) |
/f list [page] | All player factions, sorted by online members |
/f claims [name] | Claims with size, world, coordinates, and cost |
/f announce <message> | Set the faction announcement (officers and leaders; /f announcement also works) |
/f chat [channel] | Switch chat channels (/f c, /f channel) |
/tl | Share your coordinates in faction chat (/fl also works) |
Power
Power sets how much land you can hold and whether your claims can be raided.
- Every faction has current power and max power.
- New factions start with low power and a small max cap.
- Power regenerates over time when the faction is not frozen.
- When a member dies, the faction loses power and regeneration pauses for a few minutes.
- Power can drop as low as -5.
When current power goes below 0, your claims become raidable. Non-members can enter and interact, and subclaimed containers open for anyone. Stay above 0 to keep your base locked down.
Max power grows as members stay active. Online members earn progress toward the next cap, so established factions can hold more land over time. Check power with /f who.
Claiming land
Run /f claim to get a Faction Claiming Stick, then outline your claim:
- Left-click a block for the first corner.
- Right-click a block for the second corner.
- Sneak + left-click to confirm and buy the claim.
- Sneak + right-click to reset the selection.
Drop the stick or switch items to cancel. Green border means valid, red means something is wrong.
| Rule | Detail |
|---|---|
| Minimum size | 8 x 8 blocks |
| Shape | No thinner than a 3:1 ratio |
| Claim limit | 3 claims per faction |
| Connection | New claims must touch existing territory |
| Spacing | At least 1 block from other player factions |
| System buffer | At least 100 blocks from system claims |
| Cost | $10.00 per block |
| Large-claim tax | 2,300+ blocks costs 25% extra |
| Refund | Unclaiming returns 80% of the price |
| Command | What it does |
|---|---|
/f claim | Start claiming |
/f unclaim | Release the claim you are standing in (80% refund) |
/f claims [name] | List a faction's claims |
/f map | Show nearby claim borders briefly |
/f map auto | Toggle automatic map updates as you move |
You must stand inside a claim to unclaim it.
Land protection
Inside a sealed (non-raidable) claim, only faction members can break or place blocks, open doors and containers (unless subclaimed), and use redstone, signs, item frames, and similar blocks. Explosions, fire spread, piston grief, and most indirect damage are blocked too.
Walking between territories shows an Entering or Leaving message with the faction name and type.
Subclaims
Subclaims lock individual containers so only certain members can open them.
- Place a sign on or beside the container.
- Write
[Subclaim]on the first line. - On lines 2-4, list who gets access:
Leaderfor leader onlyOfficerfor officers and the leader- A player's username for that member
You can only subclaim inside your own faction land.
| Who | Access |
|---|---|
| Leader | Always, unless the sign says otherwise |
| Officer | Yes, unless the sign is leader-only |
| Named member | Yes, if their name is on the sign |
Faction home
Set a home inside your claim so members can teleport back.
| Command | What it does |
|---|---|
/f sethome | Set home at your location (/f sethq also works) |
/f unsethome | Remove the home |
/f home | Teleport home (/f hq also works) |
Home must be inside your claim. If enemies from another faction are within 32 blocks, teleport takes a 10-second warmup. It is instant when you are inside your own claim with no nearby enemies, or on entry servers. PvP protection blocks faction home on wilderness and PBE servers. Moving during warmup cancels the teleport.
System territories
Some land belongs to the server, not players.
| Type | What it means |
|---|---|
| Safezone | No PvP. Combat-tagged players cannot enter. |
| Landmark | Protected server territory. Cannot be claimed. |
Keep new claims at least 100 blocks away from system territory.
Timers
Active timers show on your sidebar scoreboard.
| Timer | Duration | Notes |
|---|---|---|
| PvP Protection | 1 hour | New-player protection. Remove early with /pvp enable. |
| Combat Tag | 60s attacker / 30s victim | Applied when you fight another player. |
| Faction Home | 10 seconds | Warmup before teleporting home. |
| Stuck | 60 seconds | Warmup before escaping a claim. |
| Safe Logout | 30 seconds | Warmup before disconnecting safely. |
| Ender Pearl | 16 seconds | Cooldown between throws. |
| Chorus Fruit | 8 seconds | Cooldown between teleports. |
| Wind Charge | 10 seconds | Cooldown between uses. |
| Golden apple | 15 seconds | Cooldown on regular gapples. |
| Totem of Undying | 3 hours | Cooldown after a totem pops. |
| Enchanted Golden Apple | 3 minutes | Cooldown on gapples. |
| Command | What it does |
|---|---|
/pvp enable | Turn off PvP protection early |
/logout | Safely disconnect after a warmup |
/f stuck | Teleport out of a claim you are trapped in (warmup required, must be inside a claim) |
Combat-tagged players cannot enter safezones. PvP protection blocks entry into other factions' sealed claims.
Event tokens
Factions earn tokens from network events. Tokens show on /f who and can be spent in the marketplace. Check the events to track active events.
Run /f with no arguments for the full in-game command list. /f is shorthand for /faction. applied like class and event limits.