Factions are the main team system on HCFR. Your faction gives you a roster, chat, land claims, a shared balance, a home, and tools for coordinating fights.
Use /f, /faction, /t, or /team in-game to see the available command list. /t create <name> is the same command as /f create <name>. Live captures and ticket races show up on the events page when a run is active.
Quick start
- Create a faction with
/f create <name>or join one with/f join <name>. - Invite teammates with
/f invite <player>. - Claim land with
/f claimwhen your faction is ready to build. - Set a home with
/f sethomeinside your claim. - Check status anytime with
/f whoor/f info.
Roles
| Role | What it can do |
|---|---|
| Leader | Manage the faction, officers, ownership, name, and disbanding |
| Officer | Invite and remove members, manage claims, set homes, use the treasury, rallies, and announcements |
| Member | Use faction chat, travel to faction home, and play inside faction land |
Leaders cannot leave without transferring leadership or disbanding first.
Membership
| Command | What it does |
|---|---|
/f create <name> | Create a faction |
/f invite <player> | Invite a player |
/f revoke <player> | Cancel an invite |
/f join <name> | Accept an invite |
/f leave | Leave your faction |
/f kick <player> | Remove a member |
/f promote <player> | Promote a member to officer |
/f demote <player> | Demote an officer to member |
/f leader <player> | Transfer leadership |
/f rename <name> | Rename your faction |
/f disband | Permanently delete your faction |
During active events, roster changes may be limited. If an invite or join is blocked, wait until the event ends or ask staff if something looks wrong.
Info and chat
| Command | What it does |
|---|---|
/f who [name] | View faction members, DTR, balance, home, and status |
/f info [name] | View faction information (/f show also works) |
/f list [page] | Browse player factions |
/f claims [name] | View faction claims |
/f announce <message> | Set a message shown on the faction info card |
/f chat [channel] | Switch between public and faction chat |
/tl | Share your current location with your faction |
Faction chat is private to your faction. Use /f chat public when you want to return to normal chat.
DTR and raidability
DTR is your faction's durability. It is shown on /f who and tells you whether your land is protected.
- DTR drops when faction members die.
- DTR recovers over time when your faction is not frozen.
- If DTR falls too low, your faction becomes raidable.
- A raidable faction loses normal claim protection until it recovers.
Do not ignore deaths. If your faction is frozen or close to raidable, regroup, defend your base, and avoid taking extra fights until your status improves.
Claiming land
Run /f claim to start a claim selection. The claiming tool lets you mark two corners, preview the area, and confirm the purchase if the land is valid.
Valid claims need to be large enough, shaped reasonably, and placed far enough from protected or enemy land. If a claim cannot be made, the game will tell you what needs to change.
| Command | What it does |
|---|---|
/f claim | Start claiming land |
/f unclaim | Release the claim you are standing in |
/f claims [name] | List faction claims |
/f map | Show nearby claim borders |
/f map auto | Toggle automatic claim border updates |
Inside protected faction land, outsiders cannot build, break, open protected containers, or interact with most blocks. When land becomes raidable, enemies can interact with it, so keep your DTR healthy.
Homes and rallies
Set a faction home in your land so members can return to base. Home travel may be delayed or blocked during combat, in enemy territory, or in areas where teleporting is restricted.
| Command | What it does |
|---|---|
/f sethome | Set faction home at your location |
/f unsethome | Remove faction home |
/f home | Teleport to faction home |
/f rally | Mark a temporary rally point for teammates |
Rallies are useful during fights, recoveries, and events. If you use Lunar Client support, faction homes and rallies may also appear as waypoints when available.
Subclaims
Subclaims are container locks inside your own faction land. They let you limit access to leaders, officers, or specific members.
- Place a sign on or beside the container.
- Write
[Subclaim]on the first line. - Add a role or player name on the other lines.
Use subclaims for personal storage, officer supplies, or leader-only items. If your faction becomes raidable, do not rely on subclaims to protect valuables.
Economy
Factions can hold a shared balance. Officers can deposit to support claims and other faction costs, and withdraw when they have permission.
| Command | What it does |
|---|---|
/balance | View a player balance |
/pay <player> <amount> | Send money to another player |
/f deposit <amount> | Move money into your faction |
/f withdraw <amount> | Take money from your faction balance |
You can use all with faction deposit and withdraw commands when you want to move the full available amount.
Combat and safe logout
Active timers show on your sidebar scoreboard. These timers help you track combat, PvP protection, home travel, safe logout, stuck travel, and item cooldowns.
| Command | What it does |
|---|---|
/pvp enable | Turn off PvP protection early |
/logout | Safely disconnect after a warmup |
/f stuck | Escape if you are trapped in a claim |
Combat-tagged players should expect extra restrictions around protected areas, travel, logout, and teleporting.
Events
Factions compete in network events for live objectives and tickets. Check the events page for active and recent runs.
During an event, fights may affect event score, roster changes may be limited, and certain movement or home commands may be restricted near event areas. Watch chat and your scoreboard for the current state.