Events are scheduled faction fights around protected capture areas. Most events follow a traditional HCF rhythm: get your faction together, run to the event claim, hold the capzone, and fight off anyone trying to reset you.
You need a faction to capture an event. Players without a faction can still fight, but they do not count on the capzone.
Live events also show on the events page.
Quick start
- Join or create a faction.
- Watch chat,
/event,/events, or the events page for upcoming and active events. - Travel to the event claim when it starts.
- Stand on the capzone with your faction to begin capturing.
- Stay on the capzone until the timer finishes.
Finding events
Use /events to view the event menu. It shows the available events, active captures, and upcoming scheduled starts.
Use /event to check the current event status from chat. If a scheduled event is coming up, the server can announce it before it starts.
The events page shows live progress outside the game.
Capturing
KOTH-style events are won by holding a single capture zone.
- Stand in the capzone to start capturing for your faction.
- Stay in the zone until the timer finishes to win.
- On Conquest, the timer belongs to the faction. It keeps running while any member of the capturing faction is still on the point, and it resets only when that faction has nobody left there.
- If another faction steps onto a Conquest point, the zone becomes contested and the timer pauses until only the capturing faction remains.
- On other capture events, leaving the zone can reset the capture, and another faction stepping in can contest it.
- If you are knocked off the capzone, chat may call out who knocked you.
Only faction members count for their faction. Disqualified factions cannot capture and may be blocked from entering the event claim.
Following progress
You do not have to stand on the capzone to follow the fight.
- Chat announces when an event starts, is controlled, becomes contested, resets, or is captured.
- Your sidebar can show the event name, timer, and controlling faction.
- The
/eventsmenu updates while events are active. - The events page shows live event progress and recaps.
Event claims
Event areas are protected so the fight stays focused on the capture.
- Some areas block breaking, placing, buckets, pearls, or PvP.
- If an action is blocked, you get a chat message.
- If you log in inside an event claim after it is no longer safe for you, the server can move you out.
KOTH
KOTH is the standard HCF capture event.
One faction holds the capzone at a time. The capturing faction must keep control until the timer completes. If enemies contest the zone or the capturer leaves, the cap can reset.
Bring enough members to hold the zone, clear enemies, and protect the player on cap.
Citadel and Palace
Citadel-style and Palace-style events use the same capture idea, but the reward is tied to holding the event location after capture.
After a faction captures the event, loot chests can open over time and restock while the event is held. Higher-value chests may unlock later, so holding the area after the first capture matters.
If a chest is locked, its message tells you it is not open yet.
Rewards
Traditional events reward control of the event location and access to event loot.
- KOTH wins are announced to the server.
- Citadel and Palace captures can unlock loot chests for the holding faction.
- Some event recaps may be available from the live event page.
Dying in an event
Deaths at events follow the realm's normal death and deathban rules. If deathbans are active where you die, expect the usual deathban behavior for that realm.
See deathbans for deathban rules, and factions if you still need a team.