The network is one world made of a few realms. You move between them by walking into gateways. There is no server list and no command to hop servers.
Quick start
- Join the network. First login puts you in Protected Entry.
- Find a gateway in the world. These look like portals or marked plaza sites.
- Walk into it, or throw an ender pearl through it.
- Wait for travel to finish. You appear at the destination.
Realms you can visit
| Realm | What it is |
|---|---|
| Protected Entry | Safe spawn, shops, and a place to hang out |
| Wilderness | The main map. Claim land, fight, and build here |
| Events | A live event instance. Only open while a run is active |
| PBE | Practice realm. Inventory here is separate from your main gear |
You see realm names, not server names.
How travel works
Gateways are the portals and plazas you walk into. Each one is tied to an endpoint that already knows where it goes.
- Walk into the portal blocks, or stand in the gateway region.
- Throw an ender pearl into the gateway. You and the pearl both travel.
- Chat shows
Traveling toplus the destination name when it starts. - If you try again too soon, you see
You cannot travel yet. - You cannot pick a server. The gateway chooses the destination.
Travel is short. Stay put until you arrive.
What you can do at a gateway
| Action | What happens |
|---|---|
| Walk in | You travel to that endpoint's destination |
| Throw an ender pearl in | You travel with the pearl |
| Ride a vehicle through | The vehicle and allowed passengers travel with you |
| Bring a leashed mob | Leashed animals come with you if they are leashed to you |
| Read an event hologram | Shows the live event name and timer, or that none is live |
If someone riding with you cannot travel, they are left behind and told why. Everyone else still goes.
Event gateways
Event plazas sit on the Wilderness map.
- When an event is live, the hologram shows the event name and remaining time.
- Walk into the gateway to join that event.
- If nothing is running, the gateway tells you no event is active.
- Inside an event, walk into a return gateway to go back to the Wilderness plaza you came from.
Check the events page when a run is active.
When travel is blocked
You stay where you are and get a chat message.
- Some destinations block travel while you are in combat.
- Some realms require access you do not have.
- A destination can be closed or not ready.
- Event gateways do nothing unless a run is live.
- If you are already traveling, wait and try again.
Combat-tagged players also cannot enter safezones. See factions for combat and safezone rules.
Your items
Your inventory and player data move with you between Protected Entry, Wilderness, and events.
PBE keeps its own inventory. Practice there does not change your main gear.
If you die on a deathban realm and nobody can spectate, you are sent to Protected Entry. See deathbans.
Common messages
| Message | What it means |
|---|---|
| Traveling to ... | Travel started. Wait to arrive |
| You cannot travel there while in combat. | Wait out combat tag, then try again |
| You cannot travel yet. | You just traveled. Wait a moment |
| You do not have access to ... | That realm is closed to you |
| ... is unavailable. | The destination is down or not ready |
| No event is active. | That gateway only works during a live event |