Classes give you a PvP role on the network. Each class is tied to a specific armor set. Wear the set to activate that class.
Run /class or /pvpclass to see your current class status and list all available classes with their armor requirements.
See factions for team rules that interact with class limits. Class stats also show on the events page during KOTH runs.
Quick start
- Get the armor set for the class you want.
- Wear the full set with no extra armor in the other slots.
- Wait through the class warmup.
- Use class abilities once the class is active.
- Check your status anytime with
/class.
How classes work
There is no class picker menu. You choose a class by what you wear.
- Each class needs a specific helmet, chestplate, leggings, and boots.
- Any armor slot not used by the class must stay empty.
- After you put the set on, the class warms up before it activates.
- Remove or swap armor and the class deactivates.
- Class kits activate instantly when you receive them through a kit.
Your class state carries over if you move between servers while still wearing the same armor.
Faction class limits
In a faction, only so many online players can use the same combat class at once. This includes teammates who are still warming up.
Miner is not capped. Your whole faction can run Miner at the same time.
If your faction is at the limit for a class, you must wait until a teammate switches class or logs off before you can activate it.
Archer

Archer is a ranged damage class. Wear a full leather set.
Passives
Speed and Resistance while the class is active.
Combat abilities
Tagged arrows: Bow shots with regular arrows deal bonus damage to enemies. The bonus grows with shot distance and consecutive hits on the same target. Faction allies cannot be tagged. Victims get a message when an Archer hits them.
Marked targets: Spectral arrows mark enemies who are not already marked. Marked players take extra damage from all sources, glow, and see a warning. The Archer gets a notification when a mark lands.
Consumables
Right-click these items for a timed self-buff. Each item has its own cooldown.
| Item | Effect |
|---|---|
| Phantom Membrane | Levitation |
| Sugar | Speed |
| Rabbit Foot | Jump Boost |
Bard

Bard is a support class. Wear a full golden set.
Passives
Speed, Resistance, and Fire Resistance while the class is active.
Holdables
Hold these items in your main hand to keep applying effects to nearby faction allies while you hold them.
| Item | Effect |
|---|---|
| Sugar | Speed |
| Rabbit Foot | Jump Boost |
| Magma Cream | Fire Resistance |
Consumables
Right-click these items to apply timed effects in an area. Each item has its own cooldown.
| Item | Effect | Targets |
|---|---|---|
| Phantom Membrane | Levitation | Faction allies |
| Sugar | Speed | Faction allies |
| Rabbit Foot | Jump Boost | Faction allies |
| Ghast Tear | Regeneration | Faction allies |
| Iron Ingot | Resistance | Faction allies |
| Blaze Powder | Strength | Faction allies |
| Fermented Spider Eye | Weakness | Enemy players |
Diver

Diver is a trident specialist. Wear a turtle helmet with diamond chestplate, leggings, and boots.
Passives
Water Breathing while the class is active.
Trident rules
Only Divers can throw tridents or use Riptide. Other players are blocked if they try.
Combat abilities
Trident pierce: Thrown tridents deal bonus damage to enemies based on throw distance. Victims get a message when a Diver pierces them.
Riptide: Divers can use Riptide with a cooldown between uses. Landing a trident hit on a player can reset the Riptide cooldown.
Consumables
Right-click a Prismarine Shard for Dolphin's Grace. This only affects you and has a cooldown.
Rogue

Rogue is an assassin class. Wear a full chainmail set.
Passives
Speed and Resistance while the class is active.
Combat abilities
Backstab: Hit an enemy from behind with a golden sword to deal true damage that bypasses armor. The sword is consumed and backstab has a cooldown. The victim sees a warning and the attacker gets a notification.
Cloak: Right-click an Ender Eye to become invisible and hidden from enemy players. The item is consumed and cloak has a long cooldown. Cloak only works when no enemies are nearby.
Your action bar shows your cloak state:
| State | What it means |
|---|---|
| Fully Cloaked | Hidden from enemies |
| Partially Cloaked | Enemies are at medium range; cloak is weakening |
| Cloak Disabled | Enemies are too close; cloak drops |
Cloak ends if you take or deal damage, break or place blocks, interact with blocks, fire projectiles, change worlds, die, or get hit by a potion cloud. While cloaked, mobs will not target you.
Consumables
Right-click these items for a timed self-buff. Each item has its own cooldown.
| Item | Effect |
|---|---|
| Phantom Membrane | Levitation |
| Sugar | Speed |
| Rabbit Foot | Jump Boost |
Miner

Miner is a resource gathering class. Wear a full copper set. Miner warms up faster than combat classes.
Passives
Speed, Night Vision, and Haste while the class is active.
Miner has no combat abilities or consumables. It is built for mining, not fighting.
Consumables and targeting
Most classes can right-click specific items for timed potion-style effects. Each item has its own cooldown.
| Type | Who gets the effect |
|---|---|
| Self | Only you |
| Friendly | You and nearby faction allies |
| Enemy | Nearby enemy players |
| All | Everyone in range |
Class effects do not hit faction allies on offensive abilities. Creative mode players and vanished staff do not receive class effects.
Events
During events, class actions show on live scoreboards and post-event stats.
| Stat | What counts |
|---|---|
| Archer damage | Tagged arrow hits and spectral marks |
| Rogue backstabs | Successful backstabs |
| Bard effects | Consumables and holdables applied to allies |
| Bard assists | Kills by allies you buffed with Bard Strength |
| Diver damage | Trident pierce hits |
Check the events page during a run to see class contributions on the player board.